AI Insights · Timothy · January 2022
Top 5 Entertainment Mascot Games Performance on Android in Belgium Q4 2021
In the fourth quarter of 2021, the top 5 entertainment mascot games on Android in Belgium showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app’s metrics.
In the fourth quarter of 2021, the top 5 entertainment mascot games on the Android platform in Belgium demonstrated diverse trends in weekly downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the performance of these popular games.
Sonic Dash Endless Runner Game from SEGA saw a steady increase in weekly downloads, peaking at around 1.8K in the last week of December. The weekly revenue for the game fluctuated, starting at $78 and peaking at $82 in early November, then closing the quarter at $65. Weekly active users grew modestly from approximately 12.6K in late September to 14.3K by the end of December.
Sonic Forces: PvP Battle Race, also from SEGA, experienced a notable rise in weekly revenue, reaching its highest point of $316 in late October and maintaining a steady average of around $274 towards the end of the quarter. Weekly downloads peaked at 1.5K in the final week of December, while weekly active users increased from about 10.7K to 11.4K over the quarter.
Minion Rush: Running Game by Gameloft SE had a varied performance with weekly revenue peaking at $97 in early November and ending the quarter at $46. The game saw a gradual increase in weekly downloads, reaching a high of approximately 1.4K in the last week of December. Weekly active users showed a consistent upward trend, increasing from around 3.4K to 3.5K by the end of December.
Hello Kitty Nail Salon from Budge Studios displayed a steady increase in weekly downloads, peaking at approximately 1.4K in the final week of December. The weekly revenue for the game remained relatively modest, with a high of $23 in early November. Weekly active users also showed growth, rising from around 3.2K in late September to about 4.6K at the end of December.
Crash Bandicoot: On the Run! by King had a fluctuating performance with weekly revenue peaking at $229 in late September and closing at $108 in the last week of December. The game’s weekly downloads showed a significant drop mid-quarter but recovered to reach 533 in the final week of December. Weekly active users experienced a decline from around 11.6K in early November to approximately 9.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.